![]() Gameplay as Taurox The Metal Bull is tied in with being forceful and making raiding please the consistently watching chaos gods. ![]() Slaughterhorn: The Bloodbeast marches to war with his towering Minotaurs in tow, the land left left scarred and bleeding in his stampeding wake.īrass Bull, Glass Jaw: As it turns out, you don't always need an immovable object to stop an unstoppable force. Weapon strength: +10% for Minotaur units ( Lord's army).Taurox leaves "River of Blood" effects in regions after winning battles (stacks up to 3 times).Raiding stance is upgraded to "Juggernaut raiding stance" which increases campaign movement range but reduces raiding income.When facing them, it is best to take them out before they can enter melee.Ĭharacter Abilities Active Abilities Ĭampaign starting units Eye of the Vortex & Mortal Empires Use them to counter other strong melee units. Some also have melee-focused skills like Charge Defence. ▲ Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both.They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. ![]() ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies.▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage. ![]()
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